Party Duels¶
Parties let groups fight as teams. Only equally-sized parties can duel each other by default (party.same-size-only: true).
Party basics¶
| Command | What it does |
|---|---|
/party <player> |
Invite a player (creates the party, you become owner) |
/party accept <player> |
Accept an invite |
/party leave |
Leave (owner must transfer first or disband) |
/party kick <player> |
Owner kicks a member |
/party transfer <player> |
Pass ownership |
/party disband |
Owner disbands |
/party list |
Show members |
/party toggle |
Block party invites |
/party friendlyfire |
Allow party members to hit each other (alias ff) |
Relevant permissions: duels.party, duels.party.toggle, duels.party.list.others.
Starting a party duel¶
Challenge while in a party: /duel <player> (target's party is picked up automatically). The party leaders get the accept flow; on accept the whole teams are teleported in.
Limitations:
- No money or item betting in party duels.
- All members share kit/arena choice from the request.
During the match¶
Dead teammates stay in the arena as spectators. Elimination messages show if duel.elimination-feed is on. When one team is wiped, ratings/wins resolve per team and everyone is teleported out after teleport-delay.
Configuration¶
party:
invite-expiration: 30 # invite expiry (seconds)
auto-disband-after: 10 # disband when owner offline N minutes (-1 = never)
max-size: 10
same-size-only: true