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Party Duels

Parties let groups fight as teams. Only equally-sized parties can duel each other by default (party.same-size-only: true).

Party basics

Command What it does
/party <player> Invite a player (creates the party, you become owner)
/party accept <player> Accept an invite
/party leave Leave (owner must transfer first or disband)
/party kick <player> Owner kicks a member
/party transfer <player> Pass ownership
/party disband Owner disbands
/party list Show members
/party toggle Block party invites
/party friendlyfire Allow party members to hit each other (alias ff)

Relevant permissions: duels.party, duels.party.toggle, duels.party.list.others.

Starting a party duel

Challenge while in a party: /duel <player> (target's party is picked up automatically). The party leaders get the accept flow; on accept the whole teams are teleported in.

Limitations:

  • No money or item betting in party duels.
  • All members share kit/arena choice from the request.

During the match

Dead teammates stay in the arena as spectators. Elimination messages show if duel.elimination-feed is on. When one team is wiped, ratings/wins resolve per team and everyone is teleported out after teleport-delay.

Configuration

party:
  invite-expiration: 30     # invite expiry (seconds)
  auto-disband-after: 10    # disband when owner offline N minutes (-1 = never)
  max-size: 10
  same-size-only: true