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GUIs

All GUIs are click-driven; filler materials, rows and most button items are configurable (see Config Reference, guis.*). Message texts live in langs/... under GUI.*.

GUIs overview

Request settings (/duel <player>)

Pick kit, own-inventory mode, arena and item betting, then SEND (green, left) or CANCEL (red, right). Only enabled options appear. Layout: guis.settings.rows, option-button-slots, send-button.*, cancel-button.*, per-button materials.

Kit / arena / queue selectors

Paged browsers (/kit... no — opened from request GUI, /queue, or /duels bind):

GUI Opens from Config
Kit selector Request GUI kit button guis.kit-selector.rows (1–5)
Arena selector Request GUI arena button guis.arena-selector.rows (1–5)
Queue browser /queue guis.queues.rows (1–5), inherit-kit-item-type
Spectate browser /duel spectate Fixed 4-row layout, live heads

Item betting GUI

Two-sided: each player fills their 4-wide section and presses READY (their own side only). A 5-step countdown runs once both are ready, then the match starts and items become the bet. Closing early refunds instantly. No config layout (fixed 54-slot design).

Bind GUI (/duels bind <kit>)

Choose which arenas the kit may run on. Persists per kit.

Options GUI (/duels options <kit>)

Toggle kit characteristics: Soup, UHC, Combo, Sumo, Hunger, Loka, Best-of-3. See Kits.

Kit editor (/kit edit <kit>)

Edit kit contents visually; /kit save writes, exiting without saving discards. Aborted automatically if you enter a queue/match mid-edit.

Post-match inventories

After a match (if display-inventories), clickable names in chat open the fighter's end-of-match inventory (/duel _ <uuid> behind the scenes). View-only, with effects/health/hunger/potion summary buttons.