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Rating, Stats, Killstreaks & Likes

ELO rating

Each kit (plus own-inventory mode) has its own rating, starting at rating.default-rating (1400). Wins move points from loser to winner scaled by rating.k-factor (32).

/duel stats [player]     # your stats, ratings, killstreak, likes, past matches
/duel top [wins|losses|killstreak|kit|-]
  • rating.queue-matches-only: true limits rating changes to queue matches.
  • Queue matchmaking pairs players within rating.max-difference (400).
  • Admins: /duels setrating <player> <-|kit> <amount>, /duels resetrating <player> <-|kit|all>.

Leaderboards

/duel top categories: - (own-inventory rating), wins, losses, killstreak, or a kit name for its rating board. Boards refresh every top.update-interval minutes (default 5); titles come from top.displayed-replacers.*.

Killstreaks

Kills in duels raise your streak; dying (or forfeiting) resets it. Best streak is kept forever. Shown in /duel stats, ranked in /duel top killstreak, and available as %duels_killstreak% / %duels_best_killstreak% placeholders.

Likes & dislikes

After a match, opponents can rate each other:

/duel like <player>
/duel dislike <player>

Rules (likes.*): only opponents from a match that ended within window-minutes (default 30), one rating per player per match, no self-rating, toggleable via likes.enabled. Totals show in /duel stats (%duels_likes%, %duels_dislikes%). Designed as a lightweight sportsmanship signal.

Rematch

After 1v1 duels both sides get a clickable [REMATCH] that re-sends the same settings (kit, arena, bets re-validated). Offers expire after duel.match.rematch.expire-after (300 s), or type /duel rematch [player] manually. No offers for party, forced or tied matches.