Rating, Stats, Killstreaks & Likes¶
ELO rating¶
Each kit (plus own-inventory mode) has its own rating, starting at rating.default-rating (1400). Wins move points from loser to winner scaled by rating.k-factor (32).
/duel stats [player] # your stats, ratings, killstreak, likes, past matches
/duel top [wins|losses|killstreak|kit|-]
rating.queue-matches-only: truelimits rating changes to queue matches.- Queue matchmaking pairs players within
rating.max-difference(400). - Admins:
/duels setrating <player> <-|kit> <amount>,/duels resetrating <player> <-|kit|all>.
Leaderboards¶
/duel top categories: - (own-inventory rating), wins, losses, killstreak, or a kit name for its rating board. Boards refresh every top.update-interval minutes (default 5); titles come from top.displayed-replacers.*.
Killstreaks¶
Kills in duels raise your streak; dying (or forfeiting) resets it. Best streak is kept forever. Shown in /duel stats, ranked in /duel top killstreak, and available as %duels_killstreak% / %duels_best_killstreak% placeholders.
Likes & dislikes¶
After a match, opponents can rate each other:
/duel like <player>
/duel dislike <player>
Rules (likes.*): only opponents from a match that ended within window-minutes (default 30), one rating per player per match, no self-rating, toggleable via likes.enabled. Totals show in /duel stats (%duels_likes%, %duels_dislikes%). Designed as a lightweight sportsmanship signal.
Rematch¶
After 1v1 duels both sides get a clickable [REMATCH] that re-sends the same settings (kit, arena, bets re-validated). Offers expire after duel.match.rematch.expire-after (300 s), or type /duel rematch [player] manually. No offers for party, forced or tied matches.